About Xiotex Studios
Xiotex Studios is a creation of Byron Atkinson-Jones, a game developer with over 20 years of experience making games. Byron has worked for notable studios like Electronic Arts and Lionhead before moving into the independent field and working for PomPom and Introversion. Xiotex Studios splits its time between developing original games for social, web, desktop and mobile formats and consulting for other developers to help bring their visions to market. Byron is a member of BAFTA and UKIE.
1/2/2013 - The Cyberstream Fugitive Kickstarter
Cyberstream Fugitive is now on Kickstarter. £10,000 needs to be raised in order to hire artists to help finish the project.
If you back the campaign at the right level you can get access to the source code of the game!
Back the campaign here...
4/10/2012 - The 48 hour game challenge
In order to get the creative juices flowing again, Xiotex Studios enters into a challenge to make a game in 48 hours. Will it be a success?
Follow the challenge here...
2/10/2012 - Who controls the App Store?
Who really controls the App Store? An opinion piece about the recent changes to the iOS developer terms and conditions that could possibly have a large impact on the way that indie developers thrive on the App Store.
Read the article here...
24/9/2012 - Hungry Shark Evolution with Future Games Of London
Xiotex Studios is proud to have worked with one of the most innovative mobile developers, Future Games Of London (FGOL) and been involved in the development of Hungry Shark Evolution. FGOL pivoted their company to exclusively using Unity for their games recently and hired Xiotex Studios as a Unity based consultant to help with this process. In this role we were able to work on all aspects of the game but specialising in the shader based effects to enhance the underwater look of the game. Look out for this game as it's one of the best looking games we've worked on in a long time and shows just what can be achieved using Unity on Mobile.
You can find out more about Hungry Shark Evolution here